Adding runtime support for new processors
In order for a processor to support time.Sleep()
and other things you normally expect, there are some functions that need to be implemented in the runtime for that processor.
runtime timers/sleep
Functions that need to be implemented:
// timeUnit defines the type of the unit of time used for that processor per tick.
// can be measured in nanoseconds, microseconds, or milliseconds.
// the important part is that it be consistent for any particular processor.
type timeUnit int64
// ticksToNanoseconds converts ticks to nanoseconds
func ticksToNanoseconds(ticks timeUnit) int64
// nanosecondsToTicks converts nanoseconds to ticks
func nanosecondsToTicks(ns int64) timeUnit
// sleepTicks should sleep for d number of ticks.
func sleepTicks(d timeUnit)
// ticks returns the elapsed time since reset as a number of timeUnit ticks
func ticks() timeUnit
Defining the timeUnit
is crucial, since the unit of time for most processors is usually dependant on the system clock settings.
Based on that initial information, the functions ticksToNanoseconds()
and nanosecondsToTicks()
can be implemented in a fairly straightforward fashion.
It is with the function sleepTicks()
that implementation details become very important. This function needs to be able to yield the processor to perform other tasks while it is waiting, in order for it to work the way that you expect with Go routines.
Lastly the ticks()
function is needed, in order for many time
package functions to work.